Will Mackenzie wrote:I can understand why this is contentious, and I’ve been thinking about it a lot, but my attitude on this one is that it should genuinely contribute towards regulating the getting-out-of-control prices being requested for youngsters, and help generally improve competitiveness but having younger players worth less and more experienced players worth more.
I like being able to keep track of all my all my U21s’ games, goals, assists and saves stats, but not at the cost of having the transfer market be all about U21s or players whose stats are inflated by U21 and Reserve games. I couldn’t sell starting-11 Prem-quality 28-29yo SOA 52-54 players over the last few weeks, which is mad, simply because they’re not young. Maybe this will help reset the equilibrium in time, which is what it seems everyone has been crying out for (a more realistic / active transfer market).
Will Mackenzie wrote:That's a very good summary of all the problems, Luke, but I think what you're really doing is making my case for me, rather than disagreeing with my point. It seems like you're petitioning to keep the game the same way as it is, while acknowledging the problems it has with player values and an over-emphasis on youth players. The point of these changes is to try and reverse the position where 16-17yos are going for the same price as SOA 54 28yos, to use a recent example that's I've been trying to deal with, but also seems clear to me from just about every forum sale.
If you want to buy a young team now and build it up, despite young (16-20yo) players being nowhere near starter quality, the cost is astronomical (you're being asked to pay for the player they might be in 5-7 seasons), and it means that smaller teams can't ever improve themselves. Teams not in the Prem can buy older players cheaply but it's very short-term, which will absolutely affect the new managers we so desperately coming into the league, because they can't get the team they've taken over out of the 'funk' that is an ageing team and an inability to buy youngsters.
If I were planning out, from scratch, how this game should be, I'd want the most valuable/expensive players to be 26-30yo's with a high SOA, experience and ability. That not only represents real life but it's a sensible economy, with players being cheaper at the start of their career (which encourages managers to bring them in and build them up for a reward) and at the end of their career (a quick fix). That's not the way the game is and so I'm in favour of this change.
LukeMorrison wrote:This change won’t make old players more desirable, it will make the youth market dead as well as the old and everyone will want ready made middle age players.
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