I've been asked by users recently about lower league teams being able to beat Prem teams.
First of all be sure that nothing in the code of the game has been changed.
Yet something in the game has.
I remember talking about this in the past, I won't look for the topics now, but some of you may remember.
We had superplayers and crazy hidden attributes. Users asked for this to be removed, and I agreed with them, it made little sense and was too much.
Yet, despite being an error, it had one right side. It helped having a broad range on players.
When we removed them, I warned about what could happen, and it is happening now.
ITN has a short range. 0-7 is very little, considering that players are born at 3 or 4 in their main attribute.
This means that all teams have Legendaries, and a Legendary defender in the D level is exactly as strong as one in the Premier.
I tried all I could to broad the range, by allowing to go over 7, by adding traits, by slowing down training, but still the range is small, and slowing training of course made the game more boring as few improvements on attributes are happening.
This issue came up now, but in truth, I've been working on it for the last month, and more, we worked about it last year with the previous skin that stalled.
This is the idea that came up, I talk to you here, as we're working for a ITN2.0 (or maybe this should be regarded as 3.0 as a big change already happened with the actual site), to hear your opinions.
Attributes now are from 0 to 7, with sublevels. Players are born at 3 or 4.
If we double the range, from 0 to 14, we have similar results but have a longer range.
This way we could, on one side, allow a quicker training, as the road to the max would be longer, while it is still slower to get to the top. So it could serve both purpose.
The idea is that there should be a few Legendary players (like in real world), like 40-50 in the whole world, and multi-Legendary even more rare. So that a Legendary player+Traits+Mentality really is the actual Messi.
So training, should be toned in a way that few reach the top, a bit more reach a A level value, the majority stay at lower levels.
This way strong players would be at the top, and would make the difference.
Yet it wouldn't be boring anyway, as even average players would still get 3-4-5-6 levels during their careers, and managers would see how quick they progress and what potential they might have.